Definition of SDLC:
A Software Development Life Cycle process is a structure imposed on the development of a software product. In other words it is a process of formal, logical steps taken to develop the software. Synonyms include software life cycle and software process. There are several models for such processes, each describing approaches to a variety of tasks or activities that take place during the process.
Phases of SDLC
The phases of SDLC can vary somewhat but generally include the following:
1. System/Information Engineering and Modeling
2. Software Requirements Analysis
3. Systems Analysis and Design
4. Code Generation
5. Testing
6. Maintenance
SDLC processes are composed of many activities, notably the following. They are considered sequential steps in the waterfall process, but other processes may rearrange or combine them in different ways.
1. System/Information Engineering and Modeling
As software is always of a large system (or business), work begins by establishing requirements for all system elements and then allocating some subset of these requirements to software. This system view is essential when software must interface with other elements such as hardware, people and other resources. System is the basic and very critical requirement for the existence of software in any entity. So if the system is not in place, the system should be engineered and put in place. In some cases, to extract the maximum output, the system should be re-engineered and spruced up. Once the ideal system is engineered or tuned, the development team studies the software requirement for the system.
2. Software Requirement Analysis
Extracting the requirements of a desired software product is the first task in creating it. While customers probably believe they know what the software is to do, it may require skill and experience in software engineering to recognize incomplete, ambiguous or contradictory requirements.
3. Specification
Specification is the task of precisely describing the software to be written, in a mathematically rigorous way. In practice, most successful specifications are written to understand and fine-tune applications that were already well-developed, although safety-critical software systems are often carefully specified prior to application development. Specifications are most important for external interfaces that must remain stable.
4. Software architecture
The architecture of a software system refers to an abstract representation of that system. Architecture is concerned with making sure the software system will meet the requirements of the product, as well as ensuring that future requirements can be addressed. The architecture step also addresses interfaces between the software system and other software products, as well as the underlying hardware or the host operating system.
5. Coding
Reducing a design to code may be the most obvious part of the software engineering job, but it is not necessarily the largest portion.
6. Testing
Testing of parts of software, especially where code by two different engineers must work together falls to the software engineer.
7. Documentation
An important (and often overlooked) task is documenting the internal design of software for the purpose of future maintenance and enhancement. Documentation is most important for external interfaces.
8. Maintenance
Maintaining and enhancing software to cope with newly discovered problems or new requirements can take far more time than the initial development of the software. Not only may it be necessary to add code that does not fit the original design but just determining how software works at some point after it is completed may require significant effort by a software engineer. About 2/3 of all software engineering work is maintenance, but this statistic can be misleading. A small part of that is fixing bugs. Most maintenance is extending systems to do new things, which in many ways can be considered new work. In comparison, about 2/3 of all civil engineering, architecture, and construction work is maintenance in a similar way.
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10 years ago
2 comments:
25 March 2009 at 23:51
This is the most general-traditional software development process. In our case, we do this but as we always want to give extra value, there is always an extra step in the process. Every client is different. Every client has to be treated in a different way. But it is good to have a template or structure of what is to do "Software Development".
28 June 2010 at 18:31
Great thoughts you got there, believe I may possibly try just some of it throughout my daily life.
software product engineering
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